2D Classical Animation Training
This course provides students with the advanced knowledge in principles of classical animation. The student will learn concepts such as squash and stretch, timing, path of action, anticipation, action-reaction, weight, volume, and staging. This course will also develop the student's animation design sense, with exercises in character design. The student will also learn technical skills to produce animation, such as how to flip and draw, and how to film animation using Light boxes & using punch sheets. Skills learned will be applied throughout the Digital Animation Program.
- Core understanding of Animation principles
- Layout Design
- 2D Character Design using Light boxes and Punch sheets
- Line Tests and using Dope sheets
- Background Painting
- Cartooning
- Placing the character in a scene
- Human Anatomy
- Conceptual Design
- Storyboarding
- Male Figure and Female Figure
- Different Views
- Turn Around
- Body Parts
- Colors and Capes
- Speed Lines
- Character Design
- Digital Compositing
- Lighting and Color balance
- Modeling
- Animation Modeling
- Storyboard
- Stop Motion Animation
- Production and Time Management
CLASSICAL ANIMATION
How To Do ANIMATION From CONCEPT TO 70 MM SCREEN
- STORY
- How to develop story from core concept to story line.
- Script writing.
- How to plane strategy, paragraph according to story.
- DRAWING
- Basics of drawings.
- Objective drawings.
- Gesture drawings.
- Live studies.
- Still life studies.
- Anatomy.
- Detail anatomy studies from Humans to animals, reptiles and others.
- Principles of drawings.
- Light and shadow.
- Colours.
- Cartooning.
- PREPRODUTION.
- How to Develop Characters living and nonliving from Realistic, Semi Realistic to cartooning.
- How to develop Backgrounds and Foregrounds.
- Camera and Shots.
- Story Boarding.
- ANIMATION.
- History of Animation.
- Principle of Animation.
- Lip synchronization.
- Expressions.
- Walk through.
- Of Human beings Male, Female, Children, Kids and even New born infant.
- Of Animals, Reptiles and Birds.
- Effects.
- Follow-throughs and secondary actions.
- IB and CU. (In-betweens and Cleanups).
Placement

Abhishek Pramanik
Ani2Pix

Ajit Kumar Sahu
virtualinfocom

Anirban Ghatak
Ishir

Atanu Das
Mobisoft

Ayan Bera
Mediacraft Animation

Chiranjiv Jha
TIS

Arindam Rakshit
TIS

Debarati Bose
Pepsico

Debayan Chakraborty
TTIS

Himangshu Patowary
Save

Indrajeet Bandhopadhay
DQ Entertainment

Jnankur Ghosh
A1 Futuretech

koustav Mitra
A1 futuretechnologies

Kunal Chatrejee
DQ Entertainment

Neha Bhaskarh
DQ Entertainment

Partha Pratim Das
CIS

Ranit Bhattacharya
Thumbs

Rinita Chatterjee
Virtualinfocom

Sapna Mishra
Times